// AWAITING OPERATOR
The intrusions walk over your towers. You carve their routes yourself.
Maze tower defense on a reactive circuit lattice.
// NO FIXED PATHS
The only thing that turns a wave aside is a FIREWALL. So you carve the maze yourself, line it with damage, and force every route into the kill zone you designed.

Wall the open grid into the routes you want.
Income flows only while the sim runs. Every placement is a budget call.
Every unlocked module, every wave. No dice rolls.
// THREAT ARCHIVE





12 families
7 elites and 3 bosses — including KERNEL, who forks fresh swarms as its health falls.
12
Module families
12
Intrusion families
40+
Campaign levels
3
Acts & bosses
∞
Endless mode
// CONTRACT BRIEFING
Time stops. Wall the grid into routes and place your modules.
Intrusions spawn and pathfind to the Core. Focus-fire what matters.
Survive and bank a clear bonus. Spend it on new modules and upgrades.
Repeat until the contract ends — or the Core fails.