// AWAITING OPERATOR

Circuit Keep

The intrusions walk over your towers. You carve their routes yourself.

Maze tower defense on a reactive circuit lattice.

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No fixed pathsPause anytimeNo card draws

// NO FIXED PATHS

Intrusions walk straight over your towers

The only thing that turns a wave aside is a FIREWALL. So you carve the maze yourself, line it with damage, and force every route into the kill zone you designed.

Firewalls walling the open grid into a maze while intrusions reroute
01

You build the maze

Wall the open grid into the routes you want.

02

Charge is live

Income flows only while the sim runs. Every placement is a budget call.

03

Open palette

Every unlocked module, every wave. No dice rolls.

// THREAT ARCHIVE

Each family breaks a defense its own way

Scrambler
ScramblerJams the fire rate of every module near it.
Parasite
ParasiteSiphons your charge nodes before its real run.
Phase
PhaseTurns intangible and slides through barriers.
Hopper
HopperVaults any blocked cell and lands on the far side.
Breaker
BreakerExists to eat walls, faster than anything else.
// AND MANY MORE

12 families

7 elites and 3 bosses — including KERNEL, who forks fresh swarms as its health falls.

12

Module families

12

Intrusion families

40+

Campaign levels

3

Acts & bosses

Endless mode

// CONTRACT BRIEFING

How a cycle plays

01

Pre-wave

Time stops. Wall the grid into routes and place your modules.

02

Breach

Intrusions spawn and pathfind to the Core. Focus-fire what matters.

03

Clear

Survive and bank a clear bonus. Spend it on new modules and upgrades.

04

Hold

Repeat until the contract ends — or the Core fails.

// HOLD THE CORE

No fixed paths. You build the maze.

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